Light of Alariya for apple download free4/15/2024 ![]() ![]() ![]() ![]() In the first area, we added a little action element to allow players to adapt to the operation, and added a simple platforming of rotating columns in the second area, we introduced button-controlled columns to increase the difficulty of platforming, and designed a more difficult layout the third area The second area is biased towards logical puzzle solving, which is more of a test of brain power than operation.ĭuring this process we made heavy use of Miro to record and sync our designs. In order to meet the high mobility of the player, finding a suitable light source and using reflectors in different places has become the core idea of designing the puzzle-solving area.ĭesigning unique puzzles in different areasīut we also want different things in different regions. The reference to the light mechanism comes from the lasers and reflective blocks in the Portal, and this also serves the plot, which is the astrology. In each area, we want them to have the same mechanisms. During the iterative process, we finally chose the former as the main mechanism. It can swing through the air with a hook like Spider-Man, or pull environmental objects like in God of War V. When designing the character mechanism at the beginning, we considered that the player's moment-to-moment action should be connected with the puzzle-solving mechanism as much as possible, so we initially decided on the whip. Puzzle solving is at the heart of our game. Designing puzzles based on core mechanics ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |